3d drawing of brow ditch

An underwater "aeriform" view of Rapture.

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"I am Andrew Ryan, and I am here to enquire y'all a question. Is a man non entitled to the sweat of his brow? 'No,' says the man in Washington, 'it belongs to the poor.' 'No,' says the homo in the Vatican, 'it belongs to God.' 'No,' says the human being in Moscow, 'it belongs to everyone.' I rejected those answers. Instead, I chose something different. I chose the impossible. I chose… Rapture. A city where the artist would not fear the censor. Where the scientist would not exist bound by little morality. Where the neat would non exist constrained by the small. And with the sweat of your brow, Rapture can go your city also."
― Andrew Ryan[src]

Rapture (as well known every bit the Northward Atlantic Project and the Rapture Colony) is a massive underwater city forged from the personal dreams of Andrew Ryan to escape from the political, social and religious constraints of a post-World State of war II earth. It was get-go established on November 5, 1946, and construction of the city itself finished in late 1951. It is located at 63° two' N, 29° 55' W, approximately 433 kilometers west of Reykjavik, the capital of Republic of iceland.

Contents

  • i Rapture's Purpose
  • 2 History
    • ii.1 Origins
    • 2.ii Structure (1945-1951)
    • 2.3 Rise and Fall (1946-1958)
    • ii.4 Societal Collapse (1958-1960)
    • 2.5 Events of BioShock (1960)
    • 2.six Events of BioShock 2 (1968)
    • ii.7 Electric current Condition (1968-Nowadays)
  • 3 Religious Beliefs and Philosophies
  • 4 Businesses
  • five Science and Engineering
  • half-dozen Transportation
  • 7 Explorable Areas
    • 7.1 BioShock
      • vii.1.1 Main Game
      • 7.1.2 Challenge Rooms
    • 7.two BioShock two
      • 7.ii.1 Main Game
      • 7.ii.2 Multiplayer
      • 7.2.3 Minerva'due south Den
    • 7.3 BioShock Infinite
      • 7.3.one Main Game
      • vii.iii.two Burial at Sea - Episode 1
      • 7.3.3 Burial at Sea - Episode 2
    • 7.4 Mentioned Areas
  • 8 Video
  • 9 Gallery
    • ix.one Concept Art
    • ix.ii Promotional Images
    • nine.three Views of the City
    • nine.iv Skyboxes
  • 10 Backside the Scenes
  • 11 References

Rapture'south Purpose [ ]

A memorial replica of Rapture's foundation on November 5th, 1946.

Main article: Society in Rapture

Andrew Ryan named his city after the goal he set in mind: to create a paradise complimentary from the influence of those he deemed "Parasites"; a place of truthful rapture.

In terms of its philosophical underpinnings, Rapture can best be described equally a "gulch", (a term derived from Galt's Gulch in the Ayn Rand[one] novel Atlas Shrugged),[two] which is a localized underground economic and social customs of free-minded individuals. It differs from a commune in that it is uniquely freedom-focused and then upholds private and holding rights rather than operating by the rules of a commonage customs.

The original goal of Rapture was to create a laissez-faire society free of religious and authorities interference of whatsoever kind, where whatever denizen could prosper for his or her own gain, without being hindered past the needs of others. The "earth's best and brightest" would exist granted freedom of will and selection in Rapture, unrestrained by government, religion and other such established institutions. Instead of abiding by the traditions and moral systems imposed by those institutions, values such as ambition, scientific reason, and free thought were to guide the inhabitants in their pursuit of achievement.

This would-be utopia had its flaws. In Rapture'due south purely capitalistic gild, there were no publicly-funded social programs, and everything within the city was privately owned and came with a price. This included the urban center'southward food, healthcare, sanitation, and even its oxygen supply. Even police force and burn departments were subscription-based individual companies such as Poppadopolis Law Department and Fontaine Fire Fighters. There were less restricted norms for businesses and labor, with zippo but competition and customer's choice balancing the market. This immune many industries to flourish at get-go, but likewise led to unscrupulous concern practices.

This organisation alienated Rapture's less fortunate citizens, who, every bit their situation deteriorated, began to resent Ryan's society as cold-hearted and elitist. Andrew Ryan's hostility and growing paranoia towards "Parasites", and others he suspected of undermining his vision kicked into move a concatenation of events that would ultimately lead to Rapture's downfall, and Ryan's equally well.

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History [ ]

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"I test you... but for a reason. I exam all my disciples. Some shine like galaxies, and some... some fire like a moth at the flame!" -Sander Cohen


This article, Rapture, contains disputed content or may not have any sources and may exist fan fiction or a hoax. Delight add where this subject is mentioned in the BioShock series and add references using the format detailed at Assistance:Cite. Check the talk folio for more than information about what might need references in this article.

Origins [ ]

Rapture Medallion.png

Rapture began as a dream of Andrew Ryan'south long before its construction. Ryan had begun contemplating such a place at to the lowest degree a decade before a viable location was chosen. He had escaped Belarus just before it became a office of the Soviet Marriage under the dominion of Communism and had worked his style to become an industrial mogul in America. He had come up to view workers' unions, left-wing collectivists, politicians selling altruism, and organized religion as Parasites ruining homo's life on Earth. He explored the thought of a closed-off lodge, of collecting achievers and those who believed in the empowering of the individual and allowing them to flourish in some remote location uncontaminated by the rest of the world. When the atomic bombings of Hiroshima and Nagasaki ended the Second World War, and the USSR was on its own path to nuclear weapons, Ryan foresaw the inevitable destruction of humanity in a war ending in nuclear fire. Ryan wasted no time in contacting like-minded individuals and marshaling his resources into realizing his vision. His metropolis, Rapture, would exist built on the seafloor in the N Atlantic, with a suitable location beingness picked in betwixt Republic of iceland and Greenland. 1 of the first involved was Sullivan, a trusted man who was already in Ryan'south employment at the time. With Sullivan's experience in police force enforcement, he was made head of Rapture'southward security. Ryan gathered many construction experts and secured the architects Simon Wales and Daniel Wales to draft the design for many of Rapture'south buildings.[3] Needing workers to build Rapture, Ryan hired many of the most talented and skilled engineers, workmen and mechanics. Many, like Bill McDonagh, shared Ryan'south ideals and saw Rapture equally a new start where they could rise above the impairments of the parasite-ridden world.

Structure (1945-1951) [ ]

A diorama of piece of work on the city.

Beginning in belatedly 1945, Ryan contracted a series of companies to brainstorm the construction of Rapture at the selected location between Iceland and Greenland. Ryan and his associates secured the manufacturing materials in secret so as to avoid alluring unwanted attention. These resource were and then transported by ships like the Olympian thousands of miles across the North Atlantic to the project site. In that location, the materials were submerged to the ocean floor via a giant Country-of-the-Fine art submersible platform nicknamed "The Sinker."[iv] Deep sea welders and mechanics created a foundation for the urban center by sinking pilings and girders deep into the rock and silt. Eventually "The Sinker" was permanently anchored on the sea lesser.[five] Pre-fabricated buildings with frames of aluminum were assembled nearly the surface, submerged and lowered using lunette rings, and anchored into the foundations, thus creating the Art Deco metropolis.[6] By November five, 1946, Rapture began receiving its offset residents. The major structure period continued until the end of the 1940s, with smaller projects continuing in and around the urban center until Rapture's construction was fully completed by 1951. As Rapture'due south economy and population grew, new construction projects were financed, and the city expanded into a sprawling metropolis.

Rise and Autumn (1946-1958) [ ]

The aureate age of Rapture.

From its initial opening to inhabitation in 1946 onwards, Rapture flourished. Newly built with the latest technological marvels from the surface and possessing an agile and growing economy supported by capital, idealism and a new population, Rapture seemed well on its way towards becoming the free-market place utopia Ryan had envisioned. Compared to most of the surface earth, Rapture could indeed be seen as a utopia, with everyone having the correct to freely reap the rewards of their own labor.

However, despite its apparent success, cracks soon began to emerge within Rapture's society, specifically, between the social classes. Existence a pure individualist, laissez-faire order that rejected market restrictions, labor laws, and even altruism, Rapture subtly became a breeding ground for greed, elitism and other negative aspects related to capitalism. It wasn't long before a growing wedge was driven between the upper and lower classes of the urban center's gild. Beingness devoid of any social programs, labor unions, charities and or any such organizations aimed at supporting the less fortunate elements of society (due to Andrew Ryan condemning such programs as "parasitic"), the poor of Rapture were left with little to no means of improving their economic standing, and many found themselves lying hungry on the bunk beds of dingy flophouses. The economic system of Rapture alienated the city'due south working course who, every bit the social gap widened, began to resent Ryan'southward society as cold-hearted and elitist.

Andrew Ryan'due south hostility and paranoia towards so-called "Parasites", and others he believed were exploiting Rapture's freedoms resulted in him issuing an edict, ordering that all contact with the outside world be severed. This was intended to ensure Rapture'southward safety past keeping the city's existence secret from the surface world, which was now in the midst of the Common cold War.

Things seemed to take a turn for the better at some point between 1948 and 1952 when Dr. Brigid Tenenbaum discovered ADAM[seven], a chemical substance that, if refined into a special serum chosen a Plasmid and used alongside an actuating chemical chosen EVE, would allow the user to alter their genetic code without any limits whatsoever aside from their own imagination, assuasive the user to change themselves according to their own blueprint and needs. This development led to a huge upswing in productivity and ADAM soon became an integral part of Rapture'southward society, ushering in a golden age of productivity and inventiveness.

Plasmid utilize became a normal role of everyday life.

Unfortunately for Rapture, ADAM turned out to be both a blessing and a curse. While it enabled its user with incredible potential, ADAM, similar other powerful drugs, also turned out to exist extremely addictive. After repeated usage, the consumer would slowly develop an extreme dependency, forcing them to accept more ADAM to satisfy their cravings. Without a steady supply of ADAM, the withdrawal symptoms could drive a user insane. Users apace got hooked and the need only increased equally use of the wonder drug became more than fashionable across the city. Worse yet, the unstable nature of the genetic amending required users to consume fifty-fifty more than ADAM with every subsequent dose but to stave off gradual deposition of the body and breakdown of the listen. This snowball upshot of ADAM abuse escalated the bicycle of chemical habit and brought with it an insatiable hunger for more ADAM across Rapture society.

This craze enabled a man named Frank Fontaine to build a criminal empire through smuggling goods from the surface, assuasive him to obtain the funds to finance the creation of a sprawling ADAM industry. The mass product of ADAM but served to exacerbate Rapture'south addiction to the chemical, with it soon becoming vital for Rapture's connected role. People went from merely wanting ADAM to fully needing ADAM equally their addiction grew. As a result, Fontaine'due south power and influence over Rapture increased profoundly and he soon begun to draw up plans for exploiting the class struggle to overthrow Andrew Ryan and take over Rapture for himself.

Societal Collapse (1958-1960) [ ]

Despite initially admiring Frank Fontaine's success and citing him as a prime instance of the kind of private Rapture was aiming to create, Andrew Ryan soon began to suspect Fontaine of diverse crimes, including the ongoing smuggling problem. With Fontaine'southward growing criminal influence over Rapture'due south less fortunate inhabitants and his monopoly on ADAM product, he was becoming a powerful rival, and was showtime to threaten the social gild of Rapture. Things finally came to a caput in 1958 when Ryan attempted to abort Fontaine but Fontaine, resisting arrest, was killed in the ensuing shootout between his followers and Ryan's forces. After Fontaine's apparent death, Ryan, with the support of the oligarchic Rapture Cardinal Council assumed command of Fontaine's corporate assets.

The population's worsening habit to ADAM soon brought with itself a gradual deterioration of gild, followed by widespread ceremonious unrest. This was further worsened when a revolutionary named "Atlas" rallied the masses who had flocked to Fontaine's poorhouses and instigated a guerilla war aimed at overhauling Rapture's club. This forced Andrew Ryan to accept drastic measures to restore guild, as seen past his resorting to increasingly authoritarian ways to maintain control, including dissolving the Rapture Central Quango and installing himself every bit the city's despotic ruler. Ryan began issuing ever more restrictive laws to limit people's freedoms and introducing increasingly harsh punishments towards "problem citizens".

The turning point.

On Dec 31, 1958, a massive working-form uprising—the 1958 New Year'southward Eve Riots—was launched by Atlas, with revolutionaries carrying out attacks against many upper-form locations, such every bit the Kashmir Eating place. This soon escalated into an all-out civil war between Atlas and Ryan, made worse by the mental degradation caused past ADAM addiction in the urban center'south population. Traditional projectile weapons were used, and were soon joined past Plasmids, kickoff past Atlas' splicers and later employed past Ryan's supporters. Equally the conflict went on, a Plasmid-fueled genetic arms race took shape, with both sides using more and more Plasmids on themselves to proceeds an edge against their adversaries. As was quoted by Bill McDonagh in ane of his sound journals, the conflict hinged not on who could build the best guns and the biggest bombs, but who could become "less of a man and more of a monster".

The bulk of the conflict lasted for around iv months, with the continuing violence causing great destruction to cohesive society and serious damage to the infrastructure within Rapture. Escalating violence acquired a greater dependence on Plasmids for combatants and civilians alike, and soon the metropolis was engulfed in anarchy. In the multiplayer mode of BioShock 2, the player gets to participate in the warfare which was office of the autumn of Rapture. The chaos and devastation of the Rapture Civil War, accelerated by economic turmoil and ADAM-addiction, caused gild to plummet. A large portion of the population degenerated into ADAM-addicted Splicers while about of the residuum were either killed by the Splicers, committed suicide[8] or, in some cases, starved.[9] The city built to serve as a refuge for human appetite had become a ruined crush habitation merely to its victims.

Events of BioShock (1960) [ ]

Rapture in chaos

By 1960, Fontaine—posing as Atlas—was feeling the pressure level of Ryan'due south legion of pheromone-controlled Splicer forces. In a last-ditch effort to turn the tide in his favor, he summoned his "Ace-in-the-Pigsty", Jack, to track downwardly and kill Ryan, enabling Fontaine to take over the city. Later a year of ceaseless ceremonious state of war and ruinous violence, Rapture is severely damaged and teetering on the verge of total collapse. Water constantly leaks in virtually every corner, and Splicers roam about the passageways looting or killing everything in sight. As bad as it is though, Rapture is still beingness held together past Ryan. Automated repair systems and the Big Daddies keep the city from falling apart.

Mistaking Jack for a CIA or KGB spy sent to report Rapture's location, Ryan sends waves of Splicers to deal with him, to no avail. Losing his patience, Ryan chooses to destroy Arcadia's trees, depriving the city of its oxygen supply, and trapping Jack in an area-wide lockdown. Jack, with the help of Julie Langford, manages to restore the leaf of Arcadia and continues on to Hephaestus and Ryan's office. Equally Jack journeys on through Rapture unabated by the bathysphere lockdown, the Splicers, and the security measures, Ryan slowly begins to piece together Jack's true identity. When Jack draws near, Ryan—in a last attempt to prevent Fontaine from gaining the urban center—activates a cocky-destruct system for all of Rapture. Jack finally manages to kill Ryan and stop the self-destruct sequence, and then is commanded to turn over control of Rapture Key Control and the whole city to Atlas. Fontaine reveals himself—his Atlas persona having been a "con chore"—and betrays Jack by ordering his execution. Jack escapes and hunts downward, and so kills a massively spliced Fontaine in his towering hideout. Jack travels past bathysphere to the surface where he either: takes control of a nuclear submarine with the assistance of a horde of Splicers, or leaves Rapture with his rescued Little Sisters to live out his life in peace.

Events of BioShock 2 (1968) [ ]

Rapture in ruin.

Image of salvation.

In the years following the deaths of Ryan and Fontaine, the city continued to deteriorate. With the damage done to Hephaestus, Rapture is running on limited ability. Big Daddies still keep to perform maintenance piece of work, just several areas are damaged beyond repair, take get completely flooded and some buildings have complanate and crumbled downwardly to the bounding main floor, with the situation worsening ever however.

Despite its decaying state, there is still life left in the ruins of Rapture. During the 8 years since the starting time game, the Splicers take go even more fierce, drastic and deformed. Controlled by Sofia Lamb, one of Rapture'due south few remaining unspliced citizens, her Rapture Family unit appears to have go the de-facto regime. The Family unit is rebuilding gild co-ordinate to Lamb's beliefs, merely is hazardous to those who pass up "to believe." With the Family unit in control, citizens who had previously failed to stand out in Ryan'south Rapture rise to more prominent positions. In an atmosphere of cultish religious fervor, the Family unit embraces the goal of imbuing Sofia's daughter Eleanor—through human sacrifice—with the combined genius of Rapture'south citizens to create a "Utopian", the ultimate altruist. This Utopian was to eventually ascend to the surface world. To achieve this goal, the ADAM product process was restarted. Children from around the world are kidnapped to be turned into new Little Sisters, due to the previous Footling Sisters having grown too old to exist able to continue every bit ADAM producers. These former Trivial Sisters become the violent and powerful Big Sisters.

In 1968, a long dead Blastoff Serial Big Daddy known as Subject field Delta is revived by Eleanor. He is aided by Brigid Tenenbaum and Augustus Sinclair in effecting Eleanor's release from her female parent's captivity, and her subsequent escape from the urban center. During Delta'south journey, several sections of Rapture get destroyed equally a result of his encounters with Sofia Lamb'southward supporters. This includes the Adonis Luxury Resort and Siren Alley, which are both flooded, likewise as the Persephone Detention Facility, which is sunk into an sea trench. In the end, Sinclair ends up dead, simply Delta, Eleanor and Sofia Lamb manage to escape in Sinclair'southward submersible Lifeboat moments before Persephone, the Rapture Family headquarters, is destroyed by Sofia Lamb.

Current Status (1968-Present) [ ]

"Rapture is a mass grave. Here lies the Holy Self, a budding Mozart rots abreast a girl who might have surpassed Einstein."
― Sofia Lamb[src]

With Andrew Ryan, Frank Fontaine, and the Rapture Family all gone, it is unlikely that there are any sane individuals left to make full the ability vacuum and dominion what remains of Rapture. Over the course of the games much of the city is either damaged or destroyed, no organized maintenance is set up in place, and whatever remains of the population is either dead or driven insane by ADAM addiction.

During both the beginning and 2d games, the player observes diverse forms of structural damage including a multitude of leaks and without whatsoever maintenance efforts, any area with even the smallest leak will eventually flood once the pumps fail and sooner or after, all areas will start to leak due to the deteriorating state of the city. As at that place is no longer anyone left to maintain the repair systems or to create new Big Daddies to help maintain the remaining habitable areas, less repair work will get washed and the structural integrity of Rapture will continue to deteriorate; the number of leaks will grow and older leaks volition grow larger and the support structures will begin to fail completely. Many, if non all of the Piddling Sisters accept been either removed or harvested, thereby eliminating the primary source of ADAM production in the urban center. With so many core functions damaged or destroyed and its population further reduced down to little more than leftover insane Splicers, residual Big Daddies, and Big Sisters (providing they were non all killed by Jack and Delta), there is no way for Rapture to sustain itself.

Some other major problem is that Rapture is built using aluminum in identify of steel in the buildings' internal support structures.[6] Using aluminum as structural support in buildings comes with a lot of problems that were non known at the time when Rapture was built; the most notable of which is that aluminum is a lot weaker than steel when it comes to treatment stress. At some point, the structural supports for the buildings in Rapture will eventually fail and the buildings will collapse completely, though it is not known how much time at that place is left before this happens.

It is likely that by the commencement of the 21st century (the present day), Rapture will have crumbled into a barren, uninhabitable ruin; all buildings will likely have collapsed by this point with all interior areas having been flooded and destroyed and no life remains inside the urban center.

In that location is no official confirmation for this theory but this is the near likely scenario for the ultimate fate of Rapture.

The terminal reference to Rapture in the series is given past Tenenbaum in the Minerva's Den DLC in which she states that she intends to go to the surface to piece of work for a cure for ADAM sickness and end the "Rapture nightmare." She is successful in doing so by restoring Subject Sigma to his original identity as Charles Milton Porter, merely there is no mention of her render to save the remaining people in Rapture.

Religious Beliefs and Philosophies [ ]

"No Gods or Kings. Only Man."

In a public debate with Sofia Lamb, Ryan said that individuals have a correct to practice religion in private, merely that at that place shall not be any such public institutions in Rapture. Despite this, the following are the major behavior held by citizens in Rapture:

  • The Groovy Chain - Belief in individualism, cocky-interest, and free markets which unite the people in their frontwards progress. This is more of a philosophy than a religion, as information technology is a belief promoted past Andrew Ryan, who is a staunch atheist.
  • The Rapture Family - Everyone owes each other a sense of unity and brotherhood with religious fervor. This was the near recent cult to have appeared in Rapture, having been created and promoted by Sofia Lamb and Simon Wales.
  • Christianity - Conventionalities in the Christian God and Christ every bit the savior of humanity. This is an underground religion in Rapture, as information technology is officially banned as an organized faith. The ban enabled smugglers to make coin from smuggling many religious artifacts and gave fuel to demented religious fanaticism (as shown by the Waders Splicer type).
  • Disbelief - The disbelief in a metaphysical God or spiritual beings. This is the official philosophical stance of Rapture, as imposed by Andrew Ryan who is a devout Atheist.
  • The Saturnine - A night pagan cult found in Arcadia, having come into being as a result of heavy ADAM usage. Worshipers of this cult wearing apparel themselves in leaves, drink homo blood equally well as cups full of Plasmids (possibly ADAM, EVE or actual drinkable Plasmids) that they phone call "Ambrosia". They likewise believe they accept been "touched" by ancient gods.

Businesses [ ]

Diverse advertisement images from businesses in Rapture.

Master commodity: Rapture Businesses

Companies that were founded in Rapture:

  • Atlantic Express - Railway transportation for citizens that was decommissioned years previous and superseded by the Rapture Metro arrangement. Founded by Prentice Mill then bought by Austen Bathysphere.
  • Circus of Values - Vending car company that sells various items (amidst them, ammunition used during the Rapture Ceremonious War). Owned by Lloyd Webster.
  • El Ammo Bandito - Vending machines for weapons and ammunition.
  • Fontaine Futuristics - Mainly Plasmid and Tonic production facilities. Founded past Frank Fontaine before being nationalized by Ryan Industries, by order of the Rapture Central Quango.
  • Fontaine'southward - A lavish shopping center owned by Frank Fontaine, selling many of his products such equally men and ladies clothes, Plasmids or home electronics. The department shop buildings were converted into a prison house for Fontaine's spliced followers after his expiry.
  • Gatherer's Garden - Vending machine for genetic upgrades. This business organisation dealt with ADAM equally currency, not mutual coin. A subsidiary of Ryan Industries.
  • Jet-Postal - The chief citywide organization for distributing postal service and parcels through Pneumo Tubes.
  • Power to the People - Free vending machines for custom weapons upgrades. Belongs to Fontaine Futuristics.
  • Rapture Central Calculating - Computing and calculation data eye for Rapture. Performs computations for other businesses and operates and manages automated systems of Rapture through the Thinker. Co-founded by Charles Milton Porter and Reed Wahl.
  • Rapture Metro - A consolidated transportation arrangement carrying citizens to areas of the city. Founded past Anton Kinkaide.
  • Ryan Industries - Construction, utilities, and product development. Parent company for many other businesses in Rapture. Founded by Andrew Ryan.
  • Securis - Construction company for bulkhead doors and airlocks of the city.
  • Sinclair Solutions - Provides various services to businesses and individuals, in particular Plasmid and Factor Tonic testing for other companies such as Fontaine Futuristics first, then Ryan Industries. Founded by Augustus Sinclair.

Scientific discipline and Technology [ ]

The Elite of Rapture Social club in 1952: Brigid Tenenbaum, Sander Cohen, Gilbert Alexander, Andrew Ryan, Sofia Lamb, and Yi Suchong.

Ryan believed that scientific achievement on the surface was burdened past "piffling morality," and so he ensured that the inhabitants of Rapture could explore paths of inquiry that would have otherwise been accounted controversial, unethical, or unsafe. Indeed scientific progress in the city accelerated at an phenomenal rate, spurred on by the brilliant minds Ryan had nerveless and the complete lack of regulation hindering them. Yet, no ane predictable that the unbridled innovation would go a double-edged sword.

Scientific breakthroughs were made in nearly every field. Neat advances in computer science and robotics brought nearly unprecedented creations like The Thinker, as well as multiple series of smaller machines designed for everything from domestic housework to automated security systems. In the field of biology, developments reached as far as the restoration of life, both in plants (the Lazarus Vector) and humans (the Vita-Chamber). At that place were also some technological advancements regarding items that were created years before they were commercially bachelor on the surface, such as portable audio recording devices (approx. five years earlier), automatic doors (eight years earlier at the most) and vocal biometric security.

Ane of the major breakthroughs achieved in Rapture was Dr. Brigid Tenenbaum'southward discovery of ADAM: unstable stem cells from a species of body of water slug. This led to the creation of Plasmids and Gene Tonics. ADAM allowed a user to splice new genetic fabric into the individual's Deoxyribonucleic acid, enhancing health and intellect, and giving extraordinary powers to the man body. All the same, ADAM was prone to cause physical and mental disruption and damage, equally more of the user'due south native cells were replaced by unstable stem cells. The populace'southward demand for ADAM became an addiction, accelerated by excessive splicing, washed increasingly during and afterwards Rapture's civil war.

Transportation [ ]

Transportation within Rapture is mainly provided by Rapture Metro, a public transportation organisation consisting of bathyspheres and tram cars, in which citizens admission about areas of the city. One terminus of the Rapture Metro arrangement is the bathysphere dock inside the remote lighthouse in the Northward Atlantic, which is Rapture's primary archway to the exterior world. Another mode of transportation within Rapture is the Atlantic Express, a pressurized runway arrangement for moving a larger number of citizens (though this fashion of transportation was generally decommissioned years earlier the fourth dimension of BioShock). Adjacent areas of Rapture are connected through bulkhead doors. Areas within some levels are continued by glass tunnels: small-scale ones for pedestrians, larger ones for the system of railed tramways. Rapture is intentionally isolated from the world, and the master mode of access was via bathyspheres traveling down from the lighthouse, perched on an isle higher up.

Explorable Areas [ ]

The lighthouse which houses 1 of the means to Rapture.

BioShock [ ]

Main article: BioShock Locations

Main Game [ ]

During the journey through BioShock, the role player will explore the following areas of Rapture:

  • Welcome Center - Home to recreational areas like the Kashmir Restaurant and first cease for all newcomers in the city.
  • Medical Pavilion - The primary grouping of medical, surgical, dental and funerary facilities.
  • Neptune's Bounty - The main port and fishing district in Rapture.
  • Smuggler'due south Hideout - One of Fontaine'south criminal enterprises: an abandoned tunnel network housing a secret submarine bay.
  • Arcadia - A wood, agricultural, and recreational district in Rapture, with an experimental facility and supplying office of the city's oxygen and other natural resources.
    • Farmer's Market place - Marketplace for foods, and organic produce grown in Arcadia, dwelling house of Tasha Denu'due south apiary and the Worley Winery.
  • Fort Frolic - Arts, entertainment, and shopping district, overseen by Sander Cohen.
  • Hephaestus - Geothermal ability generation facility, workshops, and headquarters of Ryan Industries.
    • Rapture Central Control - Andrew Ryan's private quarters and function, and Rapture's centralized control.
  • Olympus Heights - Residential area for the high club, residents included Yi Suchong, Sander Cohen, Brigid Tenenbaum, and Fontaine himself.
  • Apollo Square - Transportation hub and Atlas'due south stronghold, also low-grade apartment complexes and Dr. Suchong's Gratis Clinic, condemned and turned into an internment camp for Atlas supporters by Ryan.
  • Point Prometheus - Rapture's tallest skyscraper, home to several ADAM-based genetic inquiry laboratories and a development and product center for Big Daddies and Little Sisters.
    • Proving Grounds - Big Daddies/Little Sisters' training expanse. Previously Rapture'due south Memorial Museum dedicated to biology.
    • Fontaine's Lair - Tiptop of Point Prometheus and highest edifice in Rapture where all the gathered ADAM converged, the concluding battle location.

Claiming Rooms [ ]

Of the three playable maps in the Challenge Rooms, two of them features original parts of Rapture mostly designed with textures and models from the main game:

  • Rapture Firing Range - A specialized facility designed for firearms practice.
  • Rapture'due south Chiliad Carnival - A carnival attended by citizens for festivities.

BioShock two [ ]

Primary article: BioShock 2 Locations

Primary Game [ ]

During the journey through BioShock ii, the histrion volition explore the following areas of Rapture:

Rapture in 1968.

  • Adonis Luxury Resort - A Greco-Roman themed spa, baths, and Plasmid/Gene Tonic therapy heart for the upper-course citizens of Rapture. Situated near Olympus Heights.
  • Atlantic Express Depot - The main assistants facility for the structure and maintenance of the Atlantic Limited trains and giant connector to the rail network.
  • Ryan Amusements - An amusement park where the chief attractions were designed to teach the children of Rapture almost the "evils" of the surface world and the story of Rapture's construction.
  • Pauper'south Drop - Home of the 'down and out' and lower-class citizens. Constructed past the workers themselves equally a shantytown and later redeveloped. Previously known as the Atlantic Express' Maintenance Junction 17.
  • Siren Alley - Rapture'south carmine-lite district. Previously the Stonemason'south Quarter, home to architects and artisans.
  • Dionysus Park - A free fine art park created past Dr. Lamb, defended to psychology and self-expression. Used by Lamb to support her credo behind a facade of art and nature.
  • Fontaine Futuristics - Headquarters of Frank Fontaine's engineering science business, later seized and condemned by Ryan Industries. Includes the administration departments, a theater for Plasmid demonstrations, and hidden enquiry facilities.
  • Persephone Correctional Facility - A hidden penal colony suspended to a higher place an abysmal ocean trench used to agree Rapture'southward criminals and political dissidents, and practise Plasmid trials.
    • Outer Persephone - Lamb's private part and base of operations of functioning. Includes a quarantine property.
    • Inner Persephone - The belongings cells, the infirmary, and the therapy facilities of the prison.

Multiplayer [ ]

Role of the metropolis seen from the multiplayer apartment window.

Between matches, the player has access to their own apartment, which they are free to explore while they customize their graphic symbol.

  • Unknown flat building - A residential building with its own Bathysphere station. Sinclair Solutions provided rooms here for customers testing their products during the war.

Minerva's Den [ ]

Minerva's Den features a previously unseen district of Rapture equanimous of three different parts:

  • Minerva's Den - Rapture's high technology center, housing the administration fly of Rapture Central Computing, McClendon Robotics for avant-garde robotics development and manufacturing, and the Air-Tite Archives for personal storage accessed via Pneumo Tubes.
    • Operations - Middle for operations and maintenance of Rapture Central Computing's computers.
    • The Thinker - Dwelling of The Thinker, the Artificial Intelligence behind Rapture's automation systems.

BioShock Infinite [ ]

The alternate version of Rapture.

Main article: BioShock Space Locations

Main Game [ ]

Nearing the end of the game, the Bathysphere Station is explorable when Elizabeth teleports herself, Booker DeWitt and the Songbird at that place (destroying the latter in the procedure). A Petty Sister can be seen mourning a Bouncer Big Daddy in the background. Every bit Elizabeth and Booker trans-dimensionally travel, it is revealed that the metropolis of Rapture is ane of the "constants" in her multiverse, bound to announced in one form or another in the continuum. In BioShock Space's set of timelines, it takes the form of Columbia, an early on 20th-century metropolis floating in the sky. Dialogue in Burial at Sea - Episode 2 confirms that Elizabeth and Booker's brief visit takes place in 1960.[10]

Burial at Ocean - Episode one [ ]

Rapture on New year's day's Eve 1958.

Burial at Sea - Episode ane revisits Rapture, while featuring new original places before its fall:

  • Market place Street - An upper-class retail and residential promenade with a scenic view over Rapture'southward uptown area.
  • High Street - A lavish entertainment street, with a number of bars, located above Marketplace Street.
  • Fontaine's Department Store - A shopping heart showcasing various products of businesses endemic by Frank Fontaine, including Plasmids and electronics from Fontaine Futuristics.
    • Housewares - Ane of the addendum buildings of Fontaine's Section Shop, featuring diverse departments such as Electronics, Appliances or Toys and The Bistro at Fontaine's.

Burial at Bounding main - Episode 2 [ ]

A map of Rapture as seen in the Examination Drive.

Burial at Sea - Episode 2 continues the story initiated in the previous episode where it ended. This episode further explores the Housewares building forth with some new and familiar areas.

  • Housewares - Other parts of the edifice featuring mainly the Bathyspheres Palatial showroom, merely other businesses such as the Ryan the Lion Preparatory Academy or the Silver Fin Eating house.
  • The Room - A undercover interrogation room used by Atlas during the war.
  • Dr. Suchong'southward Free Clinic - Suchong's charitable dispensary in Apollo Foursquare hiding a undercover laboratory where he conducted his own researches such every bit the Protector/Gatherer pair bonding, ADAM products or the Vita-Bedroom's development.

Mentioned Areas [ ]

  • Athena'due south Glory - Flat complex located in Olympus Heights.
  • Aventine Hotel - The hotel tin be seen from Market Street.
  • Cameron Suites - Mentioned on advertisements for Pharaoh's Fortune Casino and Movie house Réal.
  • Fontaine Courtroom - An area located somewhere on the Atlantic Limited' route.
  • Hotel Monseñor - Signs for the hotel are seen in several locations throughout Rapture.
  • Med Plaza - Mentioned in public announcements for SportBoost, Genetic Horizons was located here.
  • Mermaid's Landing Aquarium - Mentioned in a public announcement in Burying at Sea.
  • Palmetto - A large skyscraper seen from Market Street.
  • Temple Hill Drive - A residential address seen on a alphabetic character[11]
  • The Aegean - A building seen from High Street.
  • Water Treatment Station - Mentioned in newspapers scattered on the floor. It was shut down after some water contamination by a pathological bacteria.

Video [ ]

Gallery [ ]

Concept Art [ ]

Promotional Images [ ]

Views of the Metropolis [ ]

Skyboxes [ ]

Behind the Scenes [ ]

  • The names of a majority of the locations in Rapture are inspired past gods and locations from ancient Greek, Roman and Biblical culture.
  • Although contact with the surface was forbidden, the surface bathysphere was not disabled (although withal under genetic lock). Jack, Orrin Oscar Lutwidge, and Mark Meltzer were able to enter Rapture via this method. The novel BioShock: Rapture establishes that maintenance crews were allowed to visit the Lighthouse to conduct repairs, but their exposure to the exterior was minimized.
  • Much of the external compages of Rapture was inspired by the Fine art Deco architecture of New York City, particularly the Rockefeller Center[12] [thirteen] and the work of Hugh Ferriss,[14] who created perspective drawing of New York buildings in the early 1900s.[15]
    • This is as well axiomatic in a promotional image of Rapture (the outset image in the "Promotional Images" gallery above), where the edifice with a clock on it is modeled subsequently the Paramount Building of New York City.[16]
  • Rapture is similar to the mythical lost city of Atlantis[17] in many respects. Both of them are cities isolated from the residue of the known world, and their inhabitants were able to master technology far more avant-garde than what had been discovered elsewhere. Both became plagued with corruption, which led to their ruin. Moreover, one of the chapters in Atlas Shrugged is called Atlantis, and the mythical metropolis is likened to Galt'due south Gulch past the characters.
  • The name Rapture is inspired by the Biblical concept, pregnant an event in which the faithful will exist taken to Heaven.[18] In this case, the smartest and most artistic flocked to Rapture."[19]
  • Every bit seen in Deco Devolution: The Art of BioShock 2, "Rapture is anchored - (while drilling piers, a huge cave is discovered directly below)."
  • In BioShock Infinite, the Welcome Center that Booker and Elizabeth find themselves in is not identical to the Welcome Center at the start of BioShock. The Gatherer'south Garden machine in the Bathysphere Station is completely empty, suggesting that Booker and Elizabeth make it at some point afterwards Jack's first arrival in BioShock. Outside the building, there is a tunnel in which a Little Sister mourns her Large Daddy. Said tunnel is not present in the original game.
    • Further evidence of this is the obstructed doorway into the Welcome Middle, which Jack must clear with the wrench, is now articulate, just still shows signs of debris around it, suggesting that Jack had already been through thereby clearing the passageway.
    • In addition, the 2d docking station in the station itself is destroyed in BioShock, but it is the i used past Booker and Elizabeth to go out the metropolis.
    • In an ironic moment, Booker, upon realizing Rapture's location, comments on how a metropolis at the bottom of the ocean is "ridiculous".
  • Ryan went to swell lengths to continue Rapture secret from the surface. Nevertheless, bottles of Arcadia Merlot that contained an invitation to Rapture were found on coasts around the world on Baronial 8, 1968. Also, according to the Fact From Myth promotional video for Burial at Sea - Episode one, other clues accept been revealed to the world by the 1980s, with the discovery of a steamer body washed upward on the New England Coast loaded with artifacts from Rapture.
EarlyMarket1.PNG
  • The big image of Rapture by Tim Warnock, seen in the Promotional Images gallery in a higher place, appears as a groundwork in the Need to Know Theater: The Large Daddy during Burying at Bounding main - Episode 1 and during a flash forward in Episode 2. It was also used in the Alpha version of Market Street as a placeholder before the final building models and Skybox were completed.

References [ ]

  1. Ayn Rand on Wikipedia
  2. Atlas Shrugged on Wikipedia
  3. Simon Wales' Sound Diary: Lamb's Salvation
  4. Rapture Memorial Museum exhibit "Traveling the Altitude"
  5. Rapture Memorial Museum exhibit "Laying the Foundation"
  6. 6.0 6.1 Andrew Ryan'southward Sound Diary: Edifice the Incommunicable!
  7. Brigid Tenenbaum's Audio Diary: Finding the Body of water Slug
  8. As an case: Samuel and Mariska Lutz committed suicide after witnessing their kidnapped daughter Masha as Little Sister. This is evident in BioShock equally the actor can notice the former's corpses in room #7 of the The Fighting McDonagh's Tavern. Samuel'south and Mariska's corpses rest on a mattress adjacent to some pills, a photograph of their daughter and Mariska'due south Audio Diary: Saw Masha Today, both their corpses likewise incorporate alcohol.
  9. Nina Carnegie's Sound Dairy: Deterioration
  10. Based on the following exchange in Housewares during Burying at Sea - Episode 2:
    Elizabeth: "Look, Suchong! That's the name yous had me tell Atlas. Huh…"
    Booker DeWitt: "I don't follow."
    Elizabeth: "It looks like this Suchong grapheme has taken over the Silver Fin restaurant. That'southward — that's where the tear was that I used when I outset came to Rapture looking for Comstock. Before this place was turned into a prison house."
    Booker: "But the start time you came to Rapture was in 1960. With Booker. When you drowned Song —"
    Elizabeth: "Over a year from now… Yeah, that — that's right, I… When I could see all the doors, it all made sense, merely at present it's… now information technology'due south — it's merely a jumble."
    Booker: "Elizabeth, you're — yous're bleeding…"
    Elizabeth: "[Sigh] Now I know what information technology feels like. All right. If we're going to find Suchong, the Argent Fin is the place to start. I know the way."
  11. Letters found throughout Rapture
  12. Rockefeller Center on Wikipedia
  13. "Unreal Engine 3 Powers Critical and Commercial Success BioShock" article by John Gaudiosi at UnrealEngine.com
  14. Hugh Ferriss on Wikipedia
  15. BioShock 2 Q & A: "Information technology'due south More Personal This Time", IGN interview with Hogarth de la Plante by Michael Thomsen, IGN.com
  16. The Paramount Building on Wikipedia
  17. Atlantis on Wikipedia
  18. Rapture on Wikipedia
  19. Episode Three: What is Rapture?" BioShock Podcast on the Cult of Rapture

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Source: https://bioshock.fandom.com/wiki/Rapture

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